package gamebackend;

import framework.Point;

/**
 * Controls the flight of a Ship.
 * 
 * @author Jonathan Caddey
 * 
 */
public interface OldFlier {
	/**
	 * @param a point which will contain the absolute x position and the change in y
	 *         position of the ship since the last invocation.
	 */
	// TODO this possibly should accept a ship as an argument, with the caveat that it
	// should always be the same ship throughout the lifetime of the flier.
	public void getNextPosition(final Point point);
	
	public void setShip(Ship ship);

}
